Sim-Data
This request gets triggered after the bot teleported into a new sim while in hunt-mode.
sim_name - The name of the sim the bot currently is in.
sim_x - Worldmap gird coordinate (see: ”Grid”)
sim_y - Worldmap gird coordinate (see: ”Grid”)
sim_rc - Returncode when entering the sim (usually Teleport+finished)
sim_ip - Server IP the simulator is hosted on
sim_lluuid
sim_billable
sim_access - Mature or PG
sim_owner_lluuid - UID of the estate owner
sim_owner_name - Name of the estate owner (not necessary the person who owns the plot/sim)
sim_version - Server version the simulator is running
bot_name - The name of your bot
sim_waterheight - Waterheight
sim_avatars - Number of avatars currently in the sim
sim_bot_position - The current position of your bot in the sim
sim_snapshot_lluuid - The uid for the texture used in landmarks
sim_dwell - Traffic
sim_parcel_lluuid - The parcel uuid (used for profile picks etc.)
sim_parcel_size - The size of the parcel
sim_parcel_name - Name of the parcel
sim_parcel_owner_name - Name of the avatar owning/renting the parcel
sim_parcel_owner_lluuid - UUID of the avatar ownsing/renting the parcel
Avatar (huntavatar)
This request gets triggered when an avatar is found in huntmode.
av_key
av_name
av_sim
av_position
bot_name
Prim (hunttext)
prim_text
prim_sim
prim_position
prim_key
bot_name
Prims (huntname & huntowner)
prims_name
prims_sim
prims_position
prims_key
prims_text
prims_owner
bot_name